A case study of computer gaming for math: Engaged learning from gameplay?

نویسنده

  • Fengfeng Ke
چکیده

Employing mixed-method approach, this case study examined the in situ use of educational computer games in a summer math program to facilitate 4th and 5th graders’ cognitive math achievement, metacognitive awareness, and positive attitudes toward math learning. The results indicated that students developed more positive attitudes toward math learning through five-week computer math gaming, but there was no significant effect of computer gaming on students’ cognitive test performance or metacognitive awareness development. The in-field observation and students’ think-aloud protocol informed that not every computer math drill game would engage children in committed learning. The study findings have highlighted the value of situating learning activities within the game story, making games pleasantly challenging, scaffolding reflections, and designing suitable off-computer activities. 2008 Elsevier Ltd. All rights reserved.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Split Appearance. Patchy and Coherent Features in Fragments of Gameplay, Mohenjo-daro, Sindh

This paper centers on ancient, generally rather scattered and elusive remains of gameplay. Focusing on a discreteassemblage of game-related artefacts from the Bronze Age Indus Valley urban settlement of Mohenjo-daro, it conductsa detailed study of some of the patchy features to see whether more structured elements thereby can be distinguished.The finds are approached situated in a broader, game...

متن کامل

Putting The “Fun Factor” Into Gaming: The Influence of Social Contexts on Experiences of Playing Videogames

The increasingly social nature of gaming suggests the importance of understanding its associated experiences and potential outcomes. This study examined the influence of social processes in gameplay and different gaming contexts on the experience of individual and group flow when engaged in the activity. It also examined the affective experiences associated with different types of social gaming...

متن کامل

The Effect of Computer-oriented Working Memory learning on Improving Problem Solving Skills of Students with Problem Solving Difficulties in Mathematics

The purpose of this research is to determine the effects of cognitive training using software programs on improving the performance of students' skills in solving the mathematical problems. The method of this research was semi-experimental with using pre-test post-tests and control group. For this purpose, first by random multi-stage cluster, 180 male students of fourth-grade were selected, the...

متن کامل

رابطه مدت زمان بازی های رایانه ای با اضطراب و افسردگی

Background and purpose: Continuous use of computer games can cause anxiety and depression in adolescents. The aim of this study was to investigate the relationship between gaming and anxiety and depression in male students. Materials and methods: In this correlational study, the research population included all high school students in Sari, Iran 2014-2015. The samples were selected based on Mo...

متن کامل

Digital Gaming and Language Learning: Autonomy and Community

Alice Chik, City University of Hong Kong The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging presence of Chinese online games, many more young people are playing the Englishor Japanese-language versions of the most popular commercial off-the-shelf (COTS) video games. In other words, most Chinese ga...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Computers & Education

دوره 51  شماره 

صفحات  -

تاریخ انتشار 2008